With its unique charm, Trente et Quarante has many adepts among fans of European table games.
Minimum wager : 20 euros.
Number of players at the table : from 1 to 8.
Aim of the game : the player bets on the color of the row of cards which will have a total lower than the second row, knowing that this total must always be between 30 and 40.
Four Casino employees take their places around the Trente et Quarante table. Two croupiers handle the cards and the wagers. The “bout de table ” (“table-end”) ;and “chef de partie” (“game supervisor”) ensure that the games proceed smoothly.
Before the game can begin, the croupier shuffles six packs of 52 cards and asks one of the players to cut the deck. He takes the last five cards in the deck, including a red card, and places them in the shoe. When the red card appears, that’s the end of that cut, and the croupier has to re-shuffle the cards.
The game begins when the croupier says “Faites vos jeux” (“Place your bets”). The player must then place his bets from four possibilities, all paid at even money : Red, Black, Color and Inverse.
Note ! You can only make two bets at a time (Red and Inverse OR Black and Inverse OR Red and Color OR Black and Color.
When the croupier declares “Rien ne va plus” (“No more bets)”, players stop betting and the croupier deals two rows of cards in front of him. The first row determines the point value for Black and the second row for Red.
The cards are counted at their face value – including the ace, which counts as 1 -, and picture cards which count as 10. The croupier deals as many cards as necessary for each row until he goes over 30. The winning row is the one with the total nearest to 30.
The croupier never announces the total, only the final digit (eg.. : if the total is 36, he announces “6”). Traditionally, the croupier only announces the result of the Red row. If it has the lowest score, the croupier says “Red wins” : if it is the Black row which scores nearest to 30, he announces “Red loses”.
Color and Inverse are determined by the first card in the first row. If it is the same color as that of the winning row, Color wins and Inverse loses. If the first card is a different color, Inverse wins and Color loses .
When the two rows score the same total of points, the game is null and void unless both rows score 31. The croupier then announces “1 after”. In this case, stakes are “locked in” – ie. blocked – and lose half of their value. The player then has two options for playing :
• He can ask to share his stake.
• He can wait until the next round and, if his wager wins, his bet is unblocked. He can then recover it or put it back into play.
MORE ADVANCED PLAY
At the start of the game, you can take out insurance worth 1% of your wager to protect from the case of “1 after”. This insurance – which takes the form of a small, white rectangular chip called a “bone” – prevents you from losing half the value of your wager, as insured wagers are not locked in. In the next round, the wager is played as usual.
Where to play Trente et Quarante :
Casino de Monte-Carlo,
Summer Casino